using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SysMsg
{
    
}

public class MsgPing : MsgBase
{
    public MsgPing() { protoName = "MsgPing"; }
}
public class MsgPong:MsgBase
{
    public MsgPong() { protoName = "MsgPong"; }
}